Unity AI Behavior Systems: Designing Smarter NPCs
Unity AI Behavior Systems
AI makes games feel alive.
Better AI improves gameplay depth.
Behavior Types
Common AI systems include:
- Finite State Machines (FSM)
- Behavior Trees
- Utility AI
Each has different complexity.
Finite State Machine Example
States:
- Idle
- Patrol
- Attack
- Retreat
NPC switches between states based on conditions.
Performance Considerations
AI systems should be optimized.
Avoid running complex logic every frame.
Final Thoughts
Good AI enhances player experience.
Design behaviors thoughtfully.
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