Unity Multiplayer Lag Compensation: How to Handle Latency Properly
Unity Multiplayer Lag Compensation Explained
Multiplayer without lag handling feels broken.
Latency is inevitable. Bad handling is optional.
Core Concepts
- Client Prediction
- Server Authority
- Interpolation
- Reconciliation
You must combine them properly.
Client Prediction
Client predicts movement instantly. Server later validates.
Prevents input delay feeling.
Server Reconciliation
If server disagrees: Correct client position smoothly.
Avoid snapping unless necessary.
Interpolation
Render remote players slightly behind real time. Smooths motion visually.
Final Thoughts
Multiplayer fairness depends on: Prediction. Validation. Smoothing.
Latency is physics. Handling is engineering.
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