Unity AI State Machines: Building Reactive Gameplay Systems
Unity AI State Machines
State machines are a simple yet powerful way to design AI.
They define how entities behave under different conditions.
What is a State Machine
A system where an entity can be in one state at a time.
Example states:
- Idle
- Patrol
- Attack
- Retreat
Transition Logic
Transitions happen based on conditions:
- Player detected
- Health low
- Time elapsed
Example Concept
switch(currentState)
{
case State.Idle:
Patrol();
break;
}
Final Thoughts
State machines are ideal for simple and scalable AI systems.
Start simple, then expand complexity.
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