Unity
AI
StateMachines
GameDev

Unity AI State Machines: Building Reactive Gameplay Systems

1 min read
Eshan Naithani

Unity AI State Machines

State machines are a simple yet powerful way to design AI.

They define how entities behave under different conditions.

What is a State Machine

A system where an entity can be in one state at a time.

Example states:

  • Idle
  • Patrol
  • Attack
  • Retreat

Transition Logic

Transitions happen based on conditions:

  • Player detected
  • Health low
  • Time elapsed

Example Concept

switch(currentState)
{
    case State.Idle:
        Patrol();
        break;
}

Final Thoughts

State machines are ideal for simple and scalable AI systems.

Start simple, then expand complexity.

Want to discuss this topic?

I'm always open to chatting about AI systems and gameplay logic in Unity.

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